In CHAPTER 1 : We will start by blocking out our model ( the japanese sword ) we will cover the modeling process step by step, and will discover some techniques and tools that will help us to control our polygon, After finishing the modeling we will learn how to prepare it for texturing inside substance painter, by making the uv unwrapping, after that we will jump into substance painter, we will learn how to apply materials properly to get a nice and clean textured model, will also see how to make effects ( alphas for exemple ), Finally after getting our model ready we will export these textures and we will be ready for our last step, which is Importing these textures back to cinema 4d, and for this part a 3rd party plugin ( octance render will be needed ) we will learn how to import these textures into cinema 4d. This course will be divided into 2 chapters. Cinema 4d is a great tool for creating a high detailed and clean models, along side with susbtance painter, we will be able to produce 2 Game assets, a Japanese sword and a Post-apocalyptic Saw.
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